Six stats
Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma, each with its own level and its own experience bar. Lifting raises one, running another, reading and studying others.
The gamified dashboard
Everything in StatBlockPro, plus a character that levels up from the training you actually do. Nothing here replaces the tracker. It sits on top of it.
Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma, each with its own level and its own experience bar. Lifting raises one, running another, reading and studying others.
Experience is minted on the server when a log is committed, through a smooth daily soft cap. A big day is still rewarded; the tenth session of the day is worth almost nothing.
Sub-skills tied to real tasks that unlock combat techniques as they rise. A technique is powered by the stat behind its damage type, so you cannot own a damage type without having trained the stat.
Three to five each day, with targets scaled to what you can actually do rather than drawn at random.
Sixteen monster archetypes, each with its own resistances, scaling to any floor. Every damage type is resisted by something, so no single-stat build clears everything.
ELO with K-factor bands. If nobody is queueing, an Arena Effigy at your own rating steps in and pays full rating either way.
Ten equipment slots, five rarities, and a power budget that keeps a Legendary about three times a Common rather than ten. Items never break.
Drop rates are shown in the app, read from the same code that rolls them, so the published odds cannot drift from the real ones.
The character accrues whether or not you are looking at it. Switching StatBlockRPG on reveals what your training already built, applies your Origin on top of the levels you earned, and never resets anything.