Media
Rendered by the app itself
The hero is a paper doll: painted plates for the body, the outfit, the hair, the eyes and the cyberware, tinted and stacked by the app on the phone, composited here exactly as it draws them. The beasts and the glyph below are the app's own renders too, and the brand pack sits beneath them.
The bestiary
Sixteen archetypes, six silhouettes
Sixteen painted archetypes in six silhouette families, each rendered as a base plate under a glow, lit here in the colour of the stat that counters it, exactly as the fight stage lights them.
















Fighters and avatars
A build from your stats, a look from your choices
The fighter's build follows the stats you trained, drawn from the app's own geometry. The avatar is the paper doll: sixty-eight painted plates, generated once on one skeleton, that the app tints in the tones you chose and fits to your build. The four below wear the coat, the shades, two implants and the cyan accent, the way the creator would show them.










Brand pack
The mark
A human figure whose torso is a stat block: a head, then four chamfered bars tapering shoulders, chest, waist, hips. Generated from one geometry function, so every size below is the same shape.
The mark and the name are ours. Use them to point at the app, never to imply endorsement.




